Hi, I played the web version for a bit. The first level isn't bad. The second level is alright, but it took a little bit to figure out how to get across things. The third level, though, was where I stopped. It took me a little bit to figure out how to get across things, I got onto the first platform that was moving across, looked around and couldn't figure out where the heck I was supposed to go. It was a bit disorienting with the background and the blocks moving around, but not seeing which way I was supposed to go.
Ehi, didn't play it during the jam. here some Feedback if you are open to that (from the webgl version) outside the jam:
1) The camera controller is frustrating, expecially when you need to look to elements that are in the opposite direction. When you need to jump to platfomrs that make like a circle that becomes really frustrating.
2) The game overall is hard. You die very easily (as intended i suppose). Problem is, when you introduce new mechanic, those should be played in a safe environment. Level 2 with the moving wall was a lot frustrating to me (i reached level 3 and ragequitted there).
Overall nice game for a 2 days game jam, considering also the jam. Really nice step movement with a capsule. Cheers.
I had the same issue with the camera. I dont think a sensitivity bar would help because the camera just feels slow to accelerate. The skybox was quite disorienting. maybe having a clear box around the levels would help.
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Hi, I played the web version for a bit. The first level isn't bad. The second level is alright, but it took a little bit to figure out how to get across things. The third level, though, was where I stopped. It took me a little bit to figure out how to get across things, I got onto the first platform that was moving across, looked around and couldn't figure out where the heck I was supposed to go. It was a bit disorienting with the background and the blocks moving around, but not seeing which way I was supposed to go.
Ehi, didn't play it during the jam. here some Feedback if you are open to that (from the webgl version) outside the jam:
1) The camera controller is frustrating, expecially when you need to look to elements that are in the opposite direction. When you need to jump to platfomrs that make like a circle that becomes really frustrating.
2) The game overall is hard. You die very easily (as intended i suppose). Problem is, when you introduce new mechanic, those should be played in a safe environment. Level 2 with the moving wall was a lot frustrating to me (i reached level 3 and ragequitted there).
Overall nice game for a 2 days game jam, considering also the jam. Really nice step movement with a capsule. Cheers.
Thanks for the feedback :)
For the overall difficulty, it's good to know, I've playtested it so much I had trouble to gauge the difficulty.
As for the problems with the camera, was it too slow or unresponsive ? Would a mouse sensitivity slider help with that ?
I had the same issue with the camera. I dont think a sensitivity bar would help because the camera just feels slow to accelerate. The skybox was quite disorienting. maybe having a clear box around the levels would help.
Not too bad! ... which in the context of this jam is bad though